And to take full advantage of every platform that it's released on. Our engine was built from the ground up to be cross-platform. Jon Bloch: "It was captured on a PC of the same kind of. Geoff Keighley: "The same GPU, and sort of on a devkit or is this a PC of the same scope?" Jon Bloch: "This is actually representative of what it will be like on Xbox One X." So was that running on a PC or what it was running on?" Kody do metro last light pc full#Geoff Keighley: "What we saw here, you know, technically it was really incredible. I have re-posted the important parts of Geoff Keighley's interview with Jon Bloch transcribed and the link to the video interview below - for accessibility and awareness: Either way, it's clear to see from these videos that yes, that demo was running in-game in real-time. Kody do metro last light pc Ps4#So the question then becomes: If Metro: Last Light looked this great in 2013, running in 4A Engine v2.0 and being cross-gen, how great can Metro: Exodus look running in 4A Engine v3.0 in 2017, just for PC, PS4 and XB1 ?Īnd it should be noted that Metro: Exodus will only be released in 2018, assuming it doesn't get delayed - hopefully not. Therefore, one can think of it like this:Īlso of importance is the fact that Metro: Last Light was Cross-Genenerations and was released on 7 platforms: Windows, PlayStation 3, Xbox 360, OS X, Linux, PlayStation 4, Xbox One. Yes, Jon Bloch, Executive Producer of Metro: Exodus said in an interview with Geoff Keighley that they're always improving and iterating the 4A Engine for every Metro game. It shows that if 4A Games was able to do so much back in 2013, with the previous version of their in-house 4A Engine, why wouldn't they be able to do Metro: Exodus' level of quality 4 years later and with the next version of 4A Engine?! This game was released in 2013 and at 4K with all settings maxed, it looks gorgeous. These videos are the perfect example of how much far ahead, technically, some developers are over others. This is how you end a discussion, don't say anything, just show and let people judge for themselves. I honestly wouldn't even have begun to imagine doing something like this. These are exactly the type of things that only Gamersyde can do, because of what it is and also because of how great you guys are. Driftwood, to you and to all of the Gamersyde team, thank you so much for this! Really, I sincerely thank you all a lot for making these incredible videos.
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